Charmer Guide

While the Charmer Rank may seem like a simple medical/magical rank on the surface, the Charmer Rank is actually instrumental to CoE as a whole. In charge of Ceremonies, Magical Practices, Medicinal Healing and Lore, the Charmers are generally considered the most plot and lore driven rank within CoE. This guide will detail all the magical and ceremonial practices and duties the Charmers must endure, as well as answering common questions about the lore.

Omens and Chants

Considered the simplest forms of magic in and out of RP, Omens and Chants make up a majority of what Charmers do. They are tools for moving plots along and adding a mystical element to any casual rp.


Omens

Omens are the simplest form of magic to comprehend - unlike the Dreams and Prophecies many are accustomed to recieving, Omens are the direct form of communication from the Divine to Mortals. In the CoE lore, magic is traced back to the Gods themselves - sending hidden messages, warnings, and blessings through the world they created. While every Forbidden Fruit has the capability to harness this magic, Charmers are individuals who are completely in sync with the world around them (and therefore, the gods.) Whether it be a gust of wind rustling the leaves above, or a single weed growing amist a patch of daisies, Omens have a multitude of interpretations. These interpretations are hardly ever accurate, and are extremely broad in definition.

For Example

A drought has been plaguing the surrounding territories for over a moon, now. In response, a group of Charmers and Sinisters have been sent to travel south in search of water. The travelers search far and wide, to no avail. However, on the night of the new moon, with nothing to guide them forward, one of the Charmers sees a single firefly on the path ahead, though its light is dim.

Interpretation 1: The Firefly, weak and flickering, represents the road ahead being filled with trouble and tribulations. The Firefly serves as a warning that the spirits and will of the Travellers will be challenged.
Interpretation 2: The Firefly is a small beacon of light and hope among a dark forest. The Firefly serves as a reassurance that there is a light at the end of the road, and the Travelers will find what they seek if they preservere.


Chants + Language

Long ago, concealed within the jungle, lay a tribe filled with ancient warrior, worshiping gods and speaking a language stolen by time herself. This Tribe, imbued with magic little understand, was called O - its true name and the power associated long lost amongst the rubble. This language, potent and rich, is the very language of Magic.
Learning such a language for the sake of RP is unreasonable to ask of even the most devout of Charmers - therefore, it has been simplified to simple mentions of chants. For example, one might rp
XI The Charmer bowed her head and began to chant, ancient words speaking of protection and guidance filling...
Chants and Prayers can be used for everything from Healing and Blessings to Curses and Offensive Attacks , though its important to specify which form of magic you are using in RP. The more Charmers and Wolves that chant together, the more powerful a spell will be.
It is important to note that Chants and Spells Will not be used in battling unless explicitely ordered. Charmers are encouraged to participate in battles and spars, though any form of magic will be denounced without prior discussion.

Blood Magic

Blood Magic is the most intricate form of magic, and though is seems complex its rather easy in practice. The main complication of Blood Magic is level of power and application - both of which will be covered in this tutorial.
It is important to note that unless you are roleplaying the entire process of harvesting a skull, in many situations you will be skipping to step 2 or 3, as there are many skulls and bloods of various types kept within the Charmers Den.

Step 1: Selecting and Purifying the Skull

Skulls are the carried of the blood, and where the magic comes from. The power of a skull and the blood within it is completely dependent on the Life Force of the animal. The larger or more powerful the animal, the more potent the blood within the skull will be. For example, a Crow's skull will have much less power then a Buffalo's skull.

Although Fire is usually associated with Consumption and Chaos, it is also the patron of Magic - literally burning away impurities and imperfections within the skull.

Therefore, once a skull has been retrieved from the body the first thing a Charmer will do is burn the skull within purified flames (a simple chant will suffice.)

Step 2: Purfiying the Blood

When preparing to purify the blood, it is important to note that the Blood and Skull of an animal must match exactly, or the final result will be extremely weak and unusable. For example, only a Bear's blood may be used in a Bear's skull, etc.

This also goes for CoE Member's blood - when placed within a specially purified Wolf Skull, Forbidden Fruit blood is extremely potent. The higher the rank, the more powerful and magically potent the blood will be. Charmers have an abnormally high concentration of magic in their blood as well. For example, the most potent blood in CoE will come from Hecate, then the Superiors and Reapers, then Charmers and Scourges.

Once the blood has been properly situated within the skull, all a Charmer must do is place their nose against the skull and do a Purifying Chant. Purified blood will be extremely cold to the touch, and will smell vaugely of smoke and jasmine.
Note: Blessed Blood will remain unspoiled for up to a week, so its a good idea to keep stocked up.

Step 3: Application via Runes and Painting

Once the Blood has been purified, it is imbued with magical energy and ready to be used as a conduit for magic. However, in order to signal what form of magic the blood should channel, one must direct the flow of its energy through special characters and symbols known as Runes. Blood Runes may be drawn on the ground, objects, or even other living organisms in order to attain the desired effect.
The amount of spells and runes one may conjure are limitless and creativity in their application is encouraged - please reference The Spellbook for various runes and their applications.


Step 4: Destroying a Rune

The channel of magic a rune produces can be stopped in one of two ways:
1. The Blood powering a Rune dries out and cracks
2. The flow of magic is interupted, e.g someone smudges/erases a line, or an object is placed overtop of a section.
Once a Rune's flow has been interrupted, the rune is useless and safe to be touched and cleaned up, usually with blessed water.

Additionally, if one wishes to 'recharge', or repower a Rune, one must place a drop of extremely powerful blood in the center of the rune.

Ceremonial Guide

Ceremonies are a vital part of CoE - many plots and roleplays revolve around these times of worship, and are treated with the utmost sincerity and respect. If you have any suggestions for Ceremonies, please contact The Superior Charmer


Spellbook

The foundation of CoE's magic lays within the mysterious runes we channel - the very core of our magic and its flexible nature rooted in the precise art of runes. There are 3 factions of magic, all drawing from a Goddess's power - Blessings of Annas, Healing of Ark, and Curses of Prometheus. This is a complete log of all runes we have created though any and all submissions are extremely welcome. Please contact Sofie via discord in order to submit a Rune.


Blessings of Annas

The Aegis
Otherwise known as: Ark's Ring, Rune of Protection
The Aegis is a strictly defensive rune that has different applications depending on its location and size.
Canine's brow: Wards away evil spirits, miasma and impurities
Massive, on the ground: The strongest protection magic available to the Charmers, the Aegis Ultima requires immensely powerful blood to operate. Whatever is inside the confines of the Rune will be protected from anything, physical or spiritual - however, the Aegis Ultima will begin to sap energy the longer it remains active.

Lilith's Regard
Otherwise known as: Mark of the Lucky, Fortune's Light
A rather simple, straightforward rune - those who are bestowed with Lilith's Regard are blessed with incredible luck and fortune. It is customary for those going out on patrol or hunting who wish for a good bounty to visit the Charmer's Den and receive Lilith's regard.

Beloved's Impunity
Otherwise known as: Immortality of the Mortal, Shield of Souls
Beloved's Impunity derives its power from the love of a deceased canine close to the user while alive. Using the blood of a dead canine, a user paints the rune on their chest, usually including more markings branching off of it. While the rune is vivid on their fur, the canine is immune to many attacks and diseases. There is a risk however: if the blood used is possessed by someone who does not permit the user to use their blood, the blood will begin to boil. During this time, the blood cannot be washed off or removed. The pain will grow until it ends the user's life. Many canines make pacts to permit others to use their blood for this rune after death, though these aren't binding. Even in death, a canine can withdraw their permission if they wish for any reason.

Healing of Ark

Crest of Purity
Otherwise known as: Eden's Symbol, Purification Rune
The Crest of Purity is used to purge sin and curses from any object or creature. It can either be directly painted on a canine's head, or a group of canines may stand in the center. The more PoE members are nearby, the more powerful the Crest will be. Used in spiritual healing, blessings and the Joining Ceremony. During the Joining Ceremony, this symbol is branded by the Castigators onto the skin of new members.

The Cornucopia
Otherwise known as: Rune of Detoxification, Seraph's Immunity
Powerful and useful, this rune can be utilized to rid food and water of impurities. This rune is inscribed on a canine's throat before they consume food or drink that may be hazardous. As the food or water touches the canine's tongue, the sustenance is cleansed; it becomes safe to consume.

Curses of Promethus

Eden's Wrath
Otherwise known as: Burningfur Curse
A rather tame curse in comparison to the other runes, Eden's Wrath is a common punishment, with runes made of weaker blood being used to punish misbehaving youths. Depending on the potency of the blood, anything from an uncomfortable itching to unbearable scorching pain will radiate from the rune, with extremely potent runes often leaving large scars.
Submitted by: Queenly

Lilith's Intel
Otherwise known as: The Liar's Unveiling
An extreme, powerful rune that turns one's own mind against them. When this rune is inscribed on a victim's forehead, a charmer that presses their paw to their fur will be able to distinguish if the victim is telling the truth. Only the most powerful charmers can attempt this rune. Those who fail to cast this rune will be corrupted by the victim; the rune will backfire and the initial victim will be able to control the initial curser's mind. This usually results in a maddening spiral into insanity.

Eden's Trance
Otherwise known as: The Mindbending Curse
This curse is used in order to punish canines using physiological attacks. The victim goes through three stages of hallucinations, each more terrifying than the last. This curse can range from no long-term damage to severe lunacy, depending on the strength of blood used.

Seraph's Incapacitation
Otherwise known as: The Stillbone Curse
A tame curse, this rune causes near complete immobilization in the victim. They collapse, their eyelids falling. They are still conscience and can speak, though their limbs are limp and lifeless. This rune is usually used in conjunction with Lilith's Intel to stop the victim from attacking the charmer. The more powerful blood used, the longer the effect will last.

Frequently Asked Questions

WIP

Additional Resources

Fables of Eden (Complete CoE Lore)
Author: Siren/Disjecta, Slofia#9450

Herbal Guide to Medicine
Author: Benji/Queenly, coco.#4907

A Medicinal Guide: Herbs and Remedies
Author: Ellie, 𝓔𝓵𝓵𝓲𝓮#7248

Children of Eden Wikipage
Author: Hecate/xxslystarxx Izzy#6048

Contributers

Author
Disjecta, Former Superior Charmer (Slofia#9450)
Wordsmiths
-Queenly, Superior Charmer (coco#4907)
-Karekii, Charmer (colin#6210)
-xxslystarxx, Former Lord (izzy#6048)